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COMMIT TO: Inquisition Record 2112 811-2000
CROSS FILE: Inquisition of the Vindicators
INPUT DATE: 3749914.M36
AUTHOR: Inquisitor Ryjak
TRANSMITTER: Astropath 
RECEIVER: Astropath 
SUBJECT:  Codex Griffins THOUGHT:  Speed isn't everything, but it's often enough.

CODEX GRIFFINS

 

HEADQUARTERS

COMMAND SPEEDER
Points Front Armor Side Armor Rear Armor BS
100 11 11 10 5
Type: Fast, Skimmer Does not count as open topped.

Crew:  Captain

Weapons:  Heavy Bolter plus Heavy Flamer
Options:  The Heavy Bolter may be upgraded to a Multi-melta for +15 pts.
The Heavy Flamer may be upgraded to an Assault Cannon for +10 pts, or an Auto-cannon for +15.
Upgrades:  Disco Ball, Reinforced Armor, Tank Hunters, Hardened Crew, Skilled Crew, Skilled Gunnery

 

ELITES

LANDSPEEDER HURRICANE
Points Front Armor Side Armor Rear Armor BS
90 10 10 10 4
Type: Fast, Skimmer Does not count as open topped.

Crew:  Veterans

Weapons:  Chin-mounted assault cannon (270 degree frontal arc) and two HK missiles.
Options:  The assault cannon can be twin-linked for +15 pts.
Upgrades:  Disco Ball, Reinforced Armor, Tank Hunters, Hardened Crew, Skilled Crew

 

TROOPS

LANDSPEEDER SQUADRON
Points/Model Front Armor Side Armor Rear Armor BS
50 10 10 10 4
Squad:  A Razorback Squadron consists of 1 to 3 vehicles.
Type: Fast, Skimmer. Does not count as open topped.

Crew:  Space Marines

Weapons:  A Landspeeder  is armed with a Heavy Bolter.
Options:  Any Landspeeder my exchange its Heavy Bolter for a Multi-Melta for +15 pts.
Upgrades: Disco Ball, Tank Hunters, Hardened Crew

 

FAST ATTACK

LAND SPEEDER TYPHOON
Points Front Armor Side Armor Rear Armor BS
75 10 10 10 4
Type: Fast, Skimmer. Does not count as open topped.

Crew:  Space Marines

Weapons:  Heavy Bolter plus a twin-linked Typhoon Missile Launcher.
Options: The Heavy Bolter may be replaced by a Multi-Melta for +15 points.
Upgrades:  Disco Ball, Hardened Crew, Skilled Crew

 

HEAVY SUPPORT

LAND SPEEDER TORNADO
Points Front Armor Side Armor Rear Armor BS
75 10 10 10 4
Type: Fast, Skimmer. Does not count as open topped.

Crew:  Space Marines

Weapons:  Heavy Bolter plus Heavy Flamer.
Options:  The Heavy Bolter may be upgraded to a Multi-melta for +15 pts.
The Heavy Flamer may be upgraded to an Assault Cannon for +10 pts.
Upgrades:  Reinforced Armor, Tank Hunters, Skilled Gunnery

 

VEHICLE UPGRADES

Cost of Vehicle Upgrades

Headquarters 15 pts
Elites 12 pts
Troops 5 pts
Fast Attack 8 pts
Heavy Support 8 pts

Disco Ball: This ECM device gives the vehicle a 6+ invulnerable save.
Reinforced Armor:
  Reduce any damage rolls made for the vehicle on the Glancing Hits table by -1, treating results less than 1 as 1.
Tank Hunters:  The vehicle may add +1 to all armor penetration rolls.
Hardened Crew: The vehicle treats all "Crew Stunned" results on a damage table as "Crew Shaken."
Skilled Crew: The vehicle can avoid crashing on the damage table on a 4+
Skilled Gunnery:  Nominate a weapon at the start of the shooting phase.  You may re-roll any missed to hit rolls with this weapon that turn. You can only re-roll the dice once, so there is no benefit from this skill for linked weapons.  You may only re-roll one weapon in any turn, though you may change which weapon you fire each turn.

 

 

WEAPONS TABLE

RANGED WEAPONS
Weapon Range Str. AP Type
Heavy Bolter 36" 5 4 Heavy 3
Heavy Flamer Template 5 4 Assault 1
Assault Cannon 24" 6 4 Heavy 3
Multi-Melta 24" 8 1 Heavy 1
Autocannon 48" 7 4 Heavy 2
Typhoon Missile 48" 5 5 Heavy 1 Blast

    If you need to contact me Lord, send your transmission to Inquisitor Ryjak

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